HardcapAmountFacetStorage
HardcapAmountFacetStorage
This library manages the storage and logic for applying amount-based packet configurations for staking campaigns and handles amount-based checks that should be performed during staking and unstaking operations.
This implementation is designed to manage and configure hardcaps on the total number of input packets that can be allocated to each campaign.
CampaignNotOnCreationStateForSetting
Thrown when a targeted campaign is not "On Creation" state, which is required at configurations.
PacketsToStakeCannotBeZero
Thrown when the specified amount of input packets is zero.
AmountStakedExceedsHardcap
Thrown when the resulting total amount of packets staked in the campaign exceeds the campaign's hardcap.
PacketsToUnstakeCannotBeZero
Thrown when attempting to unstake zero packets.
CannotPartiallyUnstakeMoreOrEqualToStaked
Thrown when attempting to partially unstake more or equal packets than/to currently staked.
STORAGE_SLOT
Unique identifier for the storage slot where the Layout struct is stored.
Layout
Struct for managing information related to campaigns' hardcaps.
layout
Retrieves a reference to the Layout struct stored at the slot specified by STORAGE_SLOT
unique identifier.
setCampaignAmountsData
Setter function for configuring amount-based packet constraints for the specified staking campaign.
_Setter functions are executed during the creation process of campaigns (see CampaignCreationSkeleton.sol
).
This function allows for setting an upper limit (hardcap) on the total number of input packets that can be staked within a campaign.
IMPORTANT: If packetsHardcap == 0
, then no upper limit is enforced on the specified campaign._
Parameters
Name | Type | Description |
---|---|---|
l | struct HardcapAmountFacetStorage.Layout | A reference to the Layout struct in storage. |
campaignId | uint256 | The unique identifier of the targeted staking campaign. |
campaignAmountsData | bytes | The ABI-encoded data containing the following: - packetsHardcap : The maximum number of input packets that can be allocated to the campaign. |
checkInputPackets
Checks whether the specified amount of packets can be allocated within a given campaign.
_Reverts if amountOfPackets
is 0 or if it would cause the campaign's total staked packets to exceed
the configured hardcap.
IMPORTANT: If nftId == 0
, the check is performed for a new stake operation; otherwise, it is performed
for a restake operation.
Note: The position (i.e., nftId
) is not considered in this implementation as the hardcap only applies to
the campaign's total staked packets. Therefore, the check for both stake and restake is the same._
Parameters
Name | Type | Description |
---|---|---|
l | struct HardcapAmountFacetStorage.Layout | A reference to the Layout struct in storage. |
campaignId | uint256 | The unique identifier of the targeted staking campaign. |
uint256 | ||
amountOfPackets | uint256 | The number of input packets to check. |
checkUnstakePackets
Checks whether the specified amount of packets can be withdrawn from a given campaign's position.
Reverts if amountOfPackets
is 0. For partial unstaking, it also reverts if amountOfPackets
is
greater than or equal to the position's total staked packets.
Parameters
Name | Type | Description |
---|---|---|
struct HardcapAmountFacetStorage.Layout | ||
uint256 | ||
nftId | uint256 | The unique identifier of the NFT associated with the position. |
amountOfPackets | uint256 | The number of input packets to check. |
isPartialUnstake | bool | A flag indicating whether the unstake is partial (true ) or full (false ). |